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2D Platformer Controls Test cover
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2D Platformer Controls Test

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History feedback to @bupping (very much appreciated) arrows to move Gameplay Mechanics & Systems space to jump *this a test level for the control scheme / physics tweaking for this character. All the art, […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

feedback to @bupping (very much appreciated)

arrows to move

Gameplay Mechanics & Systems

space to jump

*this a test level for the control scheme / physics tweaking for this character. All the art, animations, stylizing may change, but I’d like to get the controls solid and comfortable before moving on.

Release & Industry Impact

3/20/15 notes:

-streamlined control code and adjusted wall cling detection

-added short delay to wall jumps to make it more natural

3/18/15 notes:

-added animations for lights on/off

-added light bloom and motion blur effects

-tightened up response time of control input and optimized physics calculations to reduce lag.

3/13/15 notes:

-changed box colliders for edge colliders in tiles to prevent seam collisions.

-replaced foot colliders with a single polygon to prevent catching on corners.

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