Skip to content
GAMES · REVIEWS · DATABASE
206 Seconds cover
← Game archive

206 Seconds

Game Overview & History Hold out against an absurd onslaught of thousands of palette shifting enemies, and survive for as long as you can. The landscape makes no pretense of realism, and the enemies are infinite. Controls Gameplay Mechanics & Systems Movement: WASD/Arrow KeysShooting: Left ClickSprinting: ShiftExit: EscRestart: RTips You won’t heal while sprinting, be […]

PC
01
OVERVIEW

About this game

Game Overview & History

Hold out against an absurd onslaught of thousands of palette shifting enemies, and survive for as long as you can. The landscape makes no pretense of realism, and the enemies are infinite.

Controls

Gameplay Mechanics & Systems

Movement: WASD/Arrow KeysShooting: Left ClickSprinting: ShiftExit: EscRestart: RTips

You won’t heal while sprinting, be sure to give yourself a chance to slow down and recover.Stay at the front, you need your friends, and your friends need you.Stay cool, the battle is long, and you only have to die once.Background

Release & Industry Impact

Everything was made by Walter Verburg in the excellent Gamemaker: Studio, with the exception of the music, “Ouroboros”, which is public domain and available here. I reserve all rights on my part of the game, save those required for hosting on itch.io.

Every six months or so, I make a little experimental game around the general concept of a large scale battle with one side composed of as many swarmers as I can get on screen without crashing my computer. This is the most recent one.The biggest lesson from this iteration is that more polish effects are not better. Halfway through development it became clear that this game did not need or benefit from any sort of screenshake art. A lot of the time went into balancing all of the numbers so that the behavior would work out the way I had intended, and give the player the desired experiences and choices. The end result ended up working far better than I had anticipated, and allowed me to slip subtle stories and ideas into the gameplay.

.single-share-action-btn:hover { transform: translateY(-2px); box-shadow: 0 6px 20px rgba(37, 99, 235, 0.4) !important; background: linear-gradient(135deg, #0369a1 0%, #1d4ed8 50%, #4338ca 100%) !important; } .single-share-action-btn:active { transform: translateY(0); box-shadow: 0 2px 8px rgba(37, 99, 235, 0.2) !important; } .share-section, .entry-share, .post-share-bar { display: none !important; }

No comments

Join the conversation

    Search Gamer24H

    Enter at least 3 characters.

    Explore

    APPEARANCE

    Choose your color theme

    Auto mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.