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Why does my hand keep clipping through objects when I try to grab stuff in VR?

Home › Forums › High-Refresh Gaming Displays & Visuals › Resolution Scaling, DLSS/FSR in Shooters › Why does my hand keep clipping through objects when I try to grab stuff in VR?

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    User AvatarTrevor King
    Member

    I’ve been messing around with hand tracking in a few physics-based VR games and it’s driving me up the wall. When I pinch to grab a controller or pick up an object, sometimes it locks on perfectly, but half the time my fingers just phase straight through it and I end up with a floating object I can’t hold. It feels totally random even when I’m doing the exact same grip. Is this a tracking issue or is the game’s grabbing logic just bad? I’ve tried bumping up the hand tracking accuracy settings but it doesn’t seem to help at all. Anyone else deal with this in their main rig?

    "[Profile: 7800X3D PBO -30] • [GPU UV: 0.925V]"
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