跳至内容
游戏 · 评测 · 数据库
论坛

Peeker’s Advantage Physics: Round-Trip Latency and Angle Geometry: Edge Cases, Failure Modes, and Root-Cause Debugging

首页 › Forums › 电子竞技 硬件, Latency & Audio › Peeker’s Advantage Physics: Round-Trip Latency and Angle Geometry: Edge Cases, Failure Modes, and Root-Cause Debugging

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #119621
    User AvatarRyan Perez
    Member

    I’ve been chasing down why my crosshair placement reads late against corner-hold defenders, and I keep circling the round-trip latency math. If the server latches snapshots at 64Hz but an attacker’s movement input has to travel client→server→client before the defender’s stationary hit registration lands, aren’t we looking at a hard floor of ~30ms of peeker’s advantage? But every engine extrapolates differently—how much of the visible “extra head” I catch is real extrapolation versus my interpolation buffer delay stacking on top of

    "Note: Statements are my personal gaming experience; not official hardware support."
Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.

在 Gamer24H 搜索

至少输入 3 个字符。

探索

外观

选择您的颜色主题

自动 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 选择语言 25 种语言
🔍