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Glass Mousepads vs Cordura vs Cloth: Dynamic and Static Friction Physics: Fundamental Mechanics and Deep Mathematical Modeling

Hem › Forums › Sim Racing & Driving Mechanics › Glass Mousepads vs Cordura vs Cloth: Dynamic and Static Friction Physics: Fundamental Mechanics and Deep Mathematical Modeling

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  • #117792

    Alright, let’s cut to the chase—I’ve been chasing sub-500nm surface variance on my setup and I want to understand the actual mechanics, not just marketing numbers. Here’s what’s been nagging me: for a glass pad like the Artisan Hien versus a woven Cordura, how are you all quantifying the static-to-kinetic friction ratio at low velocities (the 0-50g range where your flicks actually live)? I’m specifically curious whether the transition from static to kinetic sticking really follows a Stribeck curve, or if the micro-scratch patterns on tempered glass are introducing enough directional anisotropy to break that model entirely.

    Second question—when you’re talking PTFE skates sliding on sapphire versus glass, are you seeing the friction coefficient hold steady across a 30-70% humidity band, or is hygroscopic absorption in the skate material throwing off your consistency? I’ve read that moisture films can shift you from boundary to mixed lubrication regimes mid-game. For anyone running competitive matches in non-climate-controlled rooms, what’s your empirical data on coefficient drift, and are you compensating with skate weight or contact area?

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    #118110
    User AvatarMax Miller
    Member

    Here’s where most people get it backwards—glass isn’t just “faster,” it fundamentally changes the friction curve shape.

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    #125370

    Here’s where most people overcomplicate it—let’s talk actual coefficients. What matters most isn’t just whether a pad is “fast” or “slow,” it’s the μk/μs ratio (kinetic to static friction). On cloth, the fiber pile creates genuine stiction: your static friction is noticeably higher because the

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