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Frame Generation (DLSS 3 / FSR 3) in Competitive Shooters: Extra Smoothness vs Input Latency

الرئيسية › Forums › الرياضات الإلكترونية العتاد, Latency & Audio › Frame Generation (DLSS 3 / FSR 3) in Competitive Shooters: Extra Smoothness vs Input Latency

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  • #111016

    Hey everyone,

    Wanted to open up a serious discussion on Frame Generation (DLSS 3 / FSR 3) in Competitive Shooters: Extra Smoothness vs Input Latency.

    From my testing and competitive experience: Interpolated 240 FPS looks silky smooth on high refresh monitors and eliminates perceived micro-stutter.

    Looking at a 200 FPS counter while your mouse feels like it’s dragging through thick gelatin.

    🎮 Battlestation & Rig: Ryzen 5 7600X | RTX 4070 Super Dual | 32GB DDR5 6000 CL30 | FormD T1 SFF | Alienware AW2725DF 27″ 360Hz QD-OLED | Razer Huntsman V3 Pro TKL + Razer Viper V3 Pro + Pulsar Superglide Glasspad | Beyerdynamic DT 990 Pro (250 Ohm) + FiiO K5 Pro ESS DAC
    📍 Frankfurt (Germany)
    "144Hz is baseline, 360Hz is reflex, 540Hz is pure instinct."
    #111040
    User AvatarNoah Young
    Member

    Wrist aimers shaking like an earthquake when trying to hold a 1-pixel sniper angle.

    🎮 Battlestation & Rig: Ryzen 7 9800X3D | RX 7900 XTX Taichi | 32GB DDR5 6000 CL28 | Corsair 5000D | LG UltraGear 27GR95QE-B 27″ OLED 240Hz | Logitech G Cloud + Razer DeathAdder V3 Pro + Endgame Gear EM-C Pad | Sennheiser HD 560S Open-Back + Creative Sound BlasterX G6 DAC
    📍 Los Angeles, CA (USA)
    "0.03ms OLED response renders ghosting completely obsolete."
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