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Crouch Peeking vs Standing Wide Swings in Tactical Shooters

Hjem › Forums › High-Refresh Gaming Displays & Visuals › Resolution Scaling, DLSS/FSR in Shooters › Crouch Peeking vs Standing Wide Swings in Tactical Shooters

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  • #111010

    Hey everyone,

    Wanted to open up a serious discussion on Crouch Peeking vs Standing Wide Swings in Tactical Shooters.

    From my testing and competitive experience: Abusing peeker’s advantage with full running momentum throws off the defender’s crosshair placement completely.

    Crouch-peeking into an angle and giving the enemy a free headshot because they were aiming at your chest.

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    #111026

    Honestly disagree with that take. Forces defenders to rotate immediately; prevents boring passive stall strategies and makes every second electric.

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