Remedy, the studio behind the recently released Control Resonant, has published a striking quarterly financial report. According to the figures, the company’s revenue jumped 226 percent following Resonant’s September launch, generating €39.6m in Q3.

CEO Jean-Charles Gaudechon described the performance as “a defining milestone for the company.” The studio reported a €0.6m operating profit this quarter, a notable improvement compared with the €16.4m loss recorded during the same period last year.
Several notable details emerge from this sudden surge. For one, the US accounted for nearly half of Control Resonant’s players across PC and console, followed by Chinese-speaking regions and then the UK.
Perhaps most significantly, nearly half of Control Resonant’s players were entirely new to the franchise, with the company stating: “Reaching new players was a key goal for this game, and these early results indicate a growing audience for the franchise and for Remedy.”
Control (2019) also saw a rise in sales thanks to the release of Control Resonant, outperforming both the previous two quarters of this year and its comparison period from last year.
Remedy’s CEO now believes the studio’s focus should be to “get Resonant into the hands of more players.” He adds that the game has laid a solid foundation for growth as other projects, including the Max Payne 1 & 2 remake, are in development. In short, the outlook appears rather positive for Remedy.
Control Resonant was an artistically impressive but critically divisive title. While many praised the series’ venture into third-person action, some felt it lacked the narrative punch of its predecessor. Nonetheless, the game quickly surpassed one million sales after launch.
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