You won’t catch me venturing deep into the coding mines, but even so, thinking about the comment-less form AI-assisted code can often take still gives me a stress headache. So you can imagine my reaction when Tim Sweeney recently confirmed via X, “Yes, we are now using AI tools to develop code for Unreal Engine.”

“Yes, we are vibe-coding things,” Wassmer elaborates in his most recent statement, “That means our engineers are no longer writing the bulk of the code, but they are still guiding the tools to get the architectural result we want. We’re not ‘one-shotting’ the engine; we’re iterating with AI to ship features developers want and keep the engine within the memory, performance, and scalability envelopes.”
Latest Videos From
PC Gamer
This all follows comments made by Sweeney earlier this week, in which he came out against Steam’s AI disclosure statements, claiming that they are “just as partisan as mandatory political essays.” The week before, Epic had announced an AI game jam (shortly before walking back the AI requirement), and the week before that the company said it had “vibe coded the Epic Játékok Launcher to be faster than the other guy.”
Wassmer added in his statement yesterday, “As we mentioned back at Unreal Fest in Chicago on stage and in interviews, we are definitely using AI to develop code and features for Unreal Engine. Almost all development happening right now is being done in the dev streams attached to Fortnite, [Unreal Editor for Fortnite], and UE6.”
@mattworkman Forcing developers to write a political statement to be used against them by the hate mob they’re helping organize is abhorrent.October 23, 2026
Epic is using a number of AI tools, though Wassmer specifically mentions Claude Code and Codex. “[These tools are] helping across a broad spectrum of development, with some particularly big recent wins being almost the complete elimination of non-deterministic cooking bugs which we’ve been fighting for a decade and an acceleration of work related to compressing shaders which both significantly reduce patch sizes,” Wassmer says, “[Other wins include] a rewrite of a significant portion of the D3D12 rendering layer (which I estimated as needing three to six weeks of work for a single engineer, but the work was actually completed in about one week with a nice win on CPU time and fewer bugs).”
Throughout his full statement, Wassmer repeatedly touts the efficacy and efficiency gains Epic has made by using AI tools. He also argues that this is simply the shape of things to come for game and software development, adding that “The best way to counter any [AI] skepticism is through the quality of the games and tools we’re able to deliver.”
“We don’t think it’s viable to take a halfway approach to AI in development,” He concludes, “We think it’s best to just be up front with what we’re doing, share best practices with other developers, and make the best UE6 we can with the best tools available at any given time.”
Tim Sweeney may not care for Steam’s AI disclosures, arguing that these force “developers to write a political statement to be used against them by the hate mob.” Still, there’s perhaps something to be said for the company’s candour when it comes to its use of AI tools more broadly. Disclosing ‘vibe-coding’ allows PC gamers to make their own decision about whether to engage with a game or not. Armed with this information, I myself have one more reason to venture into the ‘not’ camp.
Best gaming rigs 2026
1. Best gaming laptop: Razer Blade 16
2. Best gaming PC: HP Omen 35L
3. Best handheld gaming PC: Asus ROG Xbox Ally X
4. Best mini PC: Minisforum AtomMan G7 PT
5. Best VR headset: Meta Quest 3
Have thoughts, questions, or benchmarks on this topic? Join the discussion on our forums.
Join Discussion ➔

1 comment