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Control Resonant Adds Weapon and Talent Resets — But the Currency Is Deliberately Hard to Farm

September 24, 2026 · Gamer24H Editorial Team

In Control Resonant, the newest chapter in Remedy Entertainment’s Control saga, players can finally undo their most consequential build decisions — resetting weapons, combat abilities, and talents — but the studio has wrapped the feature in a currency that rewards patience over brute force. The reset item system, laid out in the game’s official guide, lets players wipe a single stat tree clean and reallocate points, yet pulling the three items required for a full reset means leaning on exploration, combat, and arcade skill rather than simply buying your way out of a bad choice.

How to get reset items in Control Resonant

Unlike many live-service titles that hand out reset tokens freely, Control Resonant treats the currency as a scarce resource. Each reset item costs 5,000 source — the game’s primary currency — when purchased from a vendor, and vendors stock just one at every level tier. That scarcity is intentional: the developers want players to weigh their initial weapon, ability, and talent picks carefully, since a full reset demands three items and forces a complete rebuild across all three categories. The result is a build system that values commitment while still offering a lifeline for those who overextend.

Four Ways to Farm the Currency

The official guide breaks the acquisition process down into four distinct methods, each with its own difficulty curve. The most accessible route is the vendor, which guarantees a reset item at every level tier — provided you’ve climbed the zone’s progression. Vending machines offer a more adventurous alternative: some are altered items that drop a reset token when defeated, though they flee on contact and may flee toward enemy packs, requiring players to clear the surrounding area before chasing them down. Resonant bosses hand out a token after each victory, and while most are marked on the map, they are formidable encounters that themselves may tempt players to spend a reset item mid-fight. Arcade machines represent the hardest path, rewarding the highest score on a gauntlet of combat, cargo protection, and parkour challenges that scale with build power level.

Dylan standing in front of a vendor, which looks like an ice cream truck, in Control Resonant. Image: Remedy Entertainment via Polygon

“We wanted reset items to feel earned rather than handed out, so every method carries its own risk and reward.”

Control Resonant Development Team

The community has largely embraced the design, with players praising the system for preserving the weight of their early decisions while still allowing experimentation. The vending machine mechanic, in particular, has drawn attention for its chaotic chase dynamics, while the arcade challenges have become a popular endgame grind for players looking to bank tokens for later playthroughs. The scarcity model also resonates with fans of the original Control, whose branching narrative and multiple endings already reward replayability — Control Resonant appears to extend that philosophy into its build system.

Looking Ahead

For players still early in their run, the guide recommends prioritizing vendor purchases and vending machines before turning to the more punishing resonant bosses and arcade machines. Those later-game methods are best reserved for players who have fully leveled their aberrant weapon forms and unlocked multiple combat abilities, ensuring they can survive the toughest challenges without burning through their limited tokens. As players continue exploring the Gap and completing quests, the natural progression loop is expected to supply enough source to fund vendor purchases, making the reset system a sustainable tool for experimentation rather than a bottleneck. With the build flexibility now in place, Control Resonant sets the stage for a deeper meta-game of experimentation, replay, and long-term progression.

Related Article: Control Resonant Players Crack the Code to Unlock the Urban Fresh Mart Secret Hideout →
Kaynak: Polygon ↗

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