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Capcom’s Winning Streak Continues as Onimusha and Pragmata Sell Strongly, Yet Monster Hunter Wilds Notably Absent from Financial Report

Capcom has revealed updated sales figures for its new and successful games, including Onimusha: Way of the Sword, Pragmata, and Resident Evil Requiem…

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Capcom has revealed updated sales figures for its new and successful games, including Onimusha: Way of the Sword, Pragmata, and Resident Evil Requiem. But for some reason, Monster Hunter Wilds is absent from the report.

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Capcom’s half-year report, for the period running 1st April to 30th September, saw growth in both revenue and profit across nearly all segments of the business. In games, much of that was driven by digital sales, which continue to account for the vast majority of the publisher’s income.

The first half of FY2026 was especially strong for Capcom owing to the release of multiple critically acclaimed and financially successful titles. Onimusha: Way of the Sword has now sold over 1.7m copies, up from the 1m it sold at launch. Pragmata, another critical and financial hit, has grown its tally to 2.7m copies, more than double what it sold in its first two days of release. Resident Evil Requiem, meanwhile, has now surpassed 8.5m copies sold.

As part of the same report, Capcom also recorded its highest-ever number of unit sales for the first half of any fiscal year. This is attributed to Capcom’s strong back-catalogue of titles, and regular sales and discounts.

But Capcom did not reference Monster Hunter Wilds sales at all in the report. The publisher did not share updated sales for the game, despite sharing a milestone for predecessor Monster Hunter: World, which is now well past 30m copies sold.

Although Wilds was incredibly successful at launch, the game’s player base tapered off dramatically shortly afterwards. Capcom offered a sales update in last year’s version of the same report, where it was revealed that MH Wilds had sold close to 11m copies overall, but the publisher hasn’t offered an update since.

What does this mean – have sales slowed so significantly as to not be worth mentioning? Perhaps. But given that Wilds is coming to Switch 2 this December, and with the Ascendance expansion due for release next year, there’s fuel in the tank yet.

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Capcom's Winning Streak Continues as Onimusha and Pragmata Sell Strongly, Yet Monster Hunter Wilds N
Capcom's Winning Streak Continues as Onimusha and Pragmata Sell Strongly, Yet Monster Hunter Wilds N

Monster Hunter Wilds

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Monster Hunter World

Onimusha: Way of the Sword

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Valve has responded to the worrying trend of games being cloned using generative AI and sold on Steam, but instead of admonishing those games or promising to do something about them, it appears to have put the onus on developers to make their games less copyable.

Valve’s business team members Tom Giardino and Marc Wilkinson were reportedly asked at a Steam Indie Connect developer conference in Korea, reported by InvenGlobal, whether Steam had any protective measures in place to stop games being cloned by AI. The questioner, a developer, cited an example whereby developers were held to ransom by people threatening to clone a game.

It was in response to that example that Giardino – after saying this was the first he’d heard of ransoming, and that probably it was an issue for law enforcement, though Valve would “help in whatever way we can” – outlined not what Valve was doing to clamp down on this, but what developers could do to guard against it. Indeed, Giardino began by underlining Valve’s hands-off stance towards AI use, reportedly stating: “We don’t want to be gatekeepers telling developers which tools they should or shouldn’t use.”

Instead, developers can guard against copycats by building active communities and establishing trust and by making a legitimate version of a game the best version available, Giardino reportedly said. Then there’s the game itself: a more complex game will be harder to copy. “Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective,” Giardino reportedly said.

It’s worth remembering Valve’s comments here come second-hand, and via machine translation which InvenGlobal has separately verified with a native Korean speaker; we’re asking Valve for clarification. But they also come after the widely publicised case of Needle in a Haystack Simulator, a simple indie game which isn’t even out yet, but has been copied so many times it’s hard to know which game is the original. The game’s developer has resorted to joking that they’re implementing a new game mode where you have to find the original game amidst a pile of copycats.

Without Valve’s intervention, it’s hard to see what a developer can do to guard against this. How can you build a community and trust, and ensure your game is the best version available, if you’re not given a chance at finding an audience to begin with?

Plus, the sheer number of copycats makes this a whack-a-mole situation for containment, which is something that – without Valve’s help – probably requires expensive legal resources anyway, which in turn is probably out of reach for many indie developers. Also, legal reprimands usually don’t occur until long after the damage has been done.

This wouldn’t be the first time Valve has distanced itself from moderating what’s sold on its PC platform. Indeed in 2018, amidst growing concern about the kinds of games available on Steam, Valve seemed to back away entirely from taking responsibility.

“We’ve decided that the right approach is to allow everything onto the Steam Store,” Valve’s Erik Johnson said at the time, “except for things that we decide are illegal, or straight up trolling.” It’s a stance that former Eurogamer editor Oli called “arrogant and cowardly”.

Mai mult recently, the pendulum swung the other way when Valve threw an undiscerning net over an entire sector of ‘adult’ games, catching in it a slew of well-meaning, artistically mature games, as well as those of a more crass nature. And with Steam growing every year, and more games being released on the platform than ever before, the everpresent issue of moderation is certainly not going to disappear.

Mentioned in this article

Needle In A Haystack Simulator

Related Article: Morale Has Been Terrible” – EA Workers Criticise Distribuitor’s Cost-Cutting After Latest Layoffs →
Sursă: Eurogamer ↗Source author: Sherif Saed
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