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All of Hush’s abilities in VALORANT explained ahead of Oct. 27 release

Hush is VALORANT's ninth Duelist, releasing Oct. 27 with a kit built around telekinesis that lets her redirect flashes and pull enemies mid-air, dash into...

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Hush is VALORANT’s ninth Duelist, releasing Oct. 27 with a kit built around telekinesis that lets her redirect flashes and pull enemies mid-air, dash into sites to make space, and lift every player in an area – one of the highest skill ceilings among the game’s agents, according to Dotesports.

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The agent wields much of her utility remotely. Riot Game said the design gives players flexibility over how they approach situations with her kit: “There’s a lot of room to make Hush feel like your own,” per Dotesports.

Hush's V26 key art in VALORANT
Hush’s V26 key art in VALORANT

All of Hush’s abilities explained

Lots of room for skill expression. Image via Riot Game
Lots of room for skill expression. Image via Riot Game

Telekinesis (passive): Hush can pick up weapons, the Spike, and interact with switches from an increased range. Much like in her trailer, she uses telekinesis to redirect utility mid-air and disrupt enemies – a design that gives players more control over how they handle each situation. The exact distance isn’t confirmed, but players can grab a gun from the default plant on Split’s A site while standing in A Main.

Displacement (E): Equip Displacement, then fire to throw it or alt-fire to prepare it before reactivating to aim toward the crosshair. It explodes on impact or after a delay, pulling players to its center and concussing them if they hit a surface or another player; it resets every two kills.

Flashbulb (Q): Flashbulb behaves similarly – equip it, fire to throw or alt-fire to prepare, then reactivate to aim toward the crosshair. It flashes all players looking at it on impact or after a delay.

Both Displacement and Flashbulb can be thrown or attached to Hush herself, with reactivation redirecting them toward the crosshair for precise flashes or pulling enemies from cover – redirection only works if they are thrown rather than prepared first.

Flow (C): Flow instantly creates an anchor; if Hush is in the air she briefly levitates before propelling toward it after a short delay. It’s a direct jump with no setup, almost like a grapple, and serves as how she can make space as a Duelist. Aim at a spot to create the anchor and launch toward it.

Suspension (Ultimate): The Suspension Ultimate lets Hush lift all players in a dedicated area. Mechanically straightforward, she prepares the projectile and throws it forward, steering with the crosshair for literal curveballs before reactivating or pressing fire again to detonate – and those caught appear unable to shoot.

Related Article: Three Steam Remote Play Settings You Can Change If Streaming Feels Laggy by Default →
Sumber: Dotesports ↗
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