The highly anticipated fighting game, Marvel Tokon, has launched to a mixed reception on PC, with many players reporting significant performance issues. While the PlayStation 5 version seems relatively stable, the PC port is plagued by inconsistent frame rates, crashes, and online connectivity problems, even on systems exceeding the recommended specifications. This has led to speculation about the role of Digital Rights Management (DRM) in exacerbating these problems.
The DRM Debate
Large publishers often employ controversial DRM solutions like Denuvo to deter piracy. However, these technologies can also negatively impact game performance by consuming valuable system resources. In the case of Marvel Tokon, players have managed to “crack” the game – bypassing its DRM – in a remarkably short 11 days, according to CrackWatch.
Shortly after this breakthrough, a Reddit user posted that they were able to run the cracked version at a smooth 60 frames per second on the highest quality settings, despite experiencing significant performance issues during the game’s recent open beta. They also noted that they didn’t need to preload shaders for a smooth experience, a requirement in the official release. While some stutters were still present during supers and in menus, the improvement was undeniable.

Several users on the ResetEra message board echoed this sentiment, reporting significantly improved performance with the cracked version running on their PCs. This has fueled the debate about whether DRM is directly responsible for the PC port’s shortcomings.
Beyond DRM: Other Performance Bottlenecks
The Reddit user who reported the smoother experience also pointed out that other background programs could still be contributing to performance issues. Marvel Tokon runs multiple instances of Sony’s SDK, likely related to the controversial PlayStation Network integration, as well as the software Easy Anti-Cheat, which is known to impact system resources and potentially cause additional problems.

The Piracy Paradox
While Sony likely implemented DRM in the Steam version to combat piracy and prevent data mining, players have already found ways to delve into the [[LINK_14: game’s files and discover leaked characters]] . In a meta-commentary on the situation, [[LINK_15: Deadpool]] actually jokes about this in-game, acknowledging character leaks on Reddit. Essentially, the DRM seems to have failed its primary objective of preventing piracy while simultaneously delivering a significantly worse experience for paying PC customers.
The Hope for a Fix
It’s not uncommon for publishers to eventually remove DRM from their games after release, but this process typically takes months or even years. Hopefully, [[LINK_16: Marvel Tokon]] will follow suit sooner rather than later, as these performance issues are currently impacting the game’s popularity and overall player satisfaction.

Source: Polygon
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