Game Overview & History
Dusk and Dawn is a short, "high danger, low attrition" -model, JRPG-style dungeon crawler I made as a school project over the course of a few months. I mainly wanted to practice producing my own art assets and finishing a working game, though in the end I had to fall back on some of the default assets in RMVX Ace due to time contraints.
The game is rather brutal and cheap, as it will kill a player who doesn't know the incoming attack pattern, or who wanders into a new area underleveled. But it is rather interesting once one gets the hang of it. Using the right abilities at the right time is very important.
Gameplay Mechanics & Systems
Full Soundtrack can be found at:
https://soundcloud.com/aaroarvola/sets/dusk-and-da...
Release & Industry Impact
Controls:
Alt + Enter = Full Screen modeConfirm: ZCancel: XDash: ShiftMovement: ←↑↓→ Arrow KeysFeatures:
Turn-based battle system4 characters with unique abilitiesDangerous enemies and bosses2 dungeons, each with distinct atmosphereDay and Night time explorationOriginal Map, Monster and Character artOriginal SoundtrackCredits:
Sami Kaisanlahti (Game Design & Art)Aaro Arvola (Music)Additional Scripts by:
YanflyHime WorksModern AlgebraSeer UKOriginalWij


