Bilans Official Cover

Bilans

🏒 Kevin Gauvin πŸ“… 11 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Bilans - Game Overview & History
πŸ“Έ Official HD Capture: Bilans - Game Overview & History

Bilans is an old-school style point-and-click developed in 2011 to tell about my freshman year in an art school.

In this game, you are supposed to play an art student (in fact, me.) rushing to make three art pieces for his exams.

Gameplay Mechanics & Systems

Official HD Capture: Bilans - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: Bilans - Gameplay Mechanics & Systems

Even though I drew all the backgrounds and the characters, I’ve never been able to find the time to develop it past the first act, so all I got is this demo.