Game Overview & History
*Requires Xbox Controller*
The Game is set in a dystopian setting, where players take control of Mamaro, a giant robot who has to protect Lucy as they travel through the game. The game focuses on elements of trust using visual and audio prompts as a basis for the games mechanics and theme.
Gameplay Mechanics & Systems
Team :
Eugene Martens (Game Design)
Release & Industry Impact
Chris Schnitzerling (Programming)
Jim Vincent (Programming)
Kate Morris (Modeling and Concept)
Margaret Constable (Modeling)
Jon Flores (Animation)
Sam McConochie (Audio)
Alexander Nasteski (Audio)
Cameron Brown (Graphics Design)
