Astervoid Classic Official Cover

Astervoid Classic

🏢 madcapacity, Chuck Bergeron 📅 24 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Astervoid Classic - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Astervoid Classic - Game Overview & History

== Update ====================================A new version of the game Astervoid 2000 has been released on Steam!=============================================

Astervoid is a 2D local multiplayer deathmatch game set in space. 2 - 4 players dogfight through a sea of asteroids to be the first to rack up 10 kills.

Gameplay Mechanics & Systems

Astervoid Classic - Gameplay Mechanics & SystemsGAMER24H.COM
📸 Official HD Capture: Astervoid Classic - Gameplay Mechanics & Systems

* This game requires 2 - 4 dual analog gamepads

Controls:

Release & Industry Impact

Astervoid Classic - Release & Industry ImpactGAMER24H.COM
📸 Official HD Capture: Astervoid Classic - Release & Industry Impact

Left analog to moveRight analog to aimRight bumper (or R1) to shootCredits:

Design/Art/Development: Justin LukMusic/Sound Effects/Additional Development: Chuck Bergeron

Playtesting: Tyler Ko, Elijah Ng, Vera Khramova, Katia Jitlana, Carly Poznikow

Feedback/Issues/Questions:

If you need a hand or notice any bugs please feel free to contact me: [email protected]

** NOTE: The Linux build is untested, so if anyone gets a chance to try the game on Linux I'd love to hear how it worked out.

Website: http://www.madcapacity.com

Twitter: @madcapacity

Change Log:

V1.03 ========= 2015-07-20

- Increased dead zone of the aimer even more- Any bumper will now fire- Making the main menu easier to join- Player now quickly flashes when the missile is ready to fire- Increasing max number of audio sources that can play at once- Changed projectiles hit box to be more accurate- Upped the position iterations for more physics accuracy- Fix: Charged shots destroy smaller shots

V1.02 ========= 2015-07-15

- Changing name in credits- Fix: player could press the space bar to activate player 1- Fix: shield hit sound will play when the winner is hit- Fix: player shields no longer show above the Player win text- Fix: Audio drop out when lots of sounds are playing- All player scores are now shown at the end of a match- Updated instruction screen

V1.01 ========= 2015-04-29

- The dead zone for the right analog stick (aiming) was increased- Fixed a bug that would cause projectiles to get stuck when fired at tiny asteroids right in front of the player- Added the credits and version number to the title screen- Added a custom icon to the executable- Shifted players starting positions around slightly in the arena