Project: Kaiju Official Cover

Project: Kaiju

🏢 Casey Shreve 📅 21 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Project: Kaiju - Game Overview & History
📸 Official HD Capture: Project: Kaiju - Game Overview & History

This is a prototype made for college course work (the class called Rapid Prototyping at Johnson Counting Community College).

The Assignment was simply 2 requirements. Giant monster and lots of collateral damage.

Gameplay Mechanics & Systems

A video Presentation on this prototype can be found on my
YouTube channel.

Destroying the buildings = points.

Release & Industry Impact

Getting hit with missiles = death

knocking the missile out of the sky = death beam charge

Green thing-a-ma-doos = health

Note:
This game requires a PC and a Windows (xbox360) Gamepad. It is not mapped for Mac, though there are 3rd party drivers that might help…

Remixed the soundtrack myself:

https://www.mixcloud.com/DJ_NPC/kaiju-attack-kaiju…