Heel Face Turn (LD32 Entry) Official Cover

Heel Face Turn (LD32 Entry)

🏒 ForSpareParts πŸ“… 20 Apr 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Heel Face Turn (LD32 Entry) - Game Overview & History
πŸ“Έ Official HD Capture: Heel Face Turn (LD32 Entry) - Game Overview & History

Your enemies are relentless, but apparently quite suggestible. If you shoot an enemy they’ll turn into an ally, who will fire upon other enemies for you. Which is fortunate, because your bullets don’t deal any damage.

If you shoot another enemy, they’ll become your ally, but your old ally GOES BACK to being an enemy. Try not to be nearby when that happens.

Gameplay Mechanics & Systems

Official HD Capture: Heel Face Turn (LD32 Entry) - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: Heel Face Turn (LD32 Entry) - Gameplay Mechanics & Systems

WASD to moveLeft Click to fireR to restart
You’ll probably get stuck in an unwinnable state in the second level, because it’s likely you’ll end up with two living enemies blocked by a wall. The game is not currently smart enough to acknowledge this situation, but I guarantee a warm, fuzzy feeling of accomplishment.