RootHaven (Prototype) Official Cover

RootHaven (Prototype)

🏢 Steel Castle Games 📅 17 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: RootHaven (Prototype) - Game Overview & History
📸 Official HD Capture: RootHaven (Prototype) - Game Overview & History

This is an older project no longer in development, but I decided to upload the prototype in case anyone wanted to play around with it.

RootHaven was planned to be a voxel boss-battle game, primarily focused on melee combat. Players were to defeat a boss in each world, each time unlocking new resources to craft better equipment.

Official In-Game Capture: RootHaven (Prototype) - World Atmosphere & Immersion
📸 Official In-Game Capture: RootHaven (Prototype) - World Atmosphere & Immersion

Gameplay Mechanics & Systems

Official HD Capture: RootHaven (Prototype) - Gameplay Mechanics & Systems
📸 Official HD Capture: RootHaven (Prototype) - Gameplay Mechanics & Systems

This prototype contains a few item types and one “boss.” See if you can muddle through this half-completed mess and find/defeat the boss!

Controls
WASD to move

Release & Industry Impact

SPACE to jump

SCROLL or 1-9 to select active item

LEFT CLICK to gather (or attack)

RIGHT CLICK to place (or defend)

E for inventory

RIGHT CLICK to combine (inventory)

LEFT CLICK to equip or toggle quick slot (inventory)

ESC to save and exit

Hints and TipsIf you dig enough dirt, you should find small rocks.

You cannot combine items in the quick bar (move them to inventory first)

Look for something irregular to find to the boss..