S.U.B.E.U.D. Official Cover

S.U.B.E.U.D.

🏢 Bigdad1630 📅 05 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

S.U.B.E.U.D. - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: S.U.B.E.U.D. - Game Overview & History

Derived from the Atari game Breakout, you strive to break all panels on all sides to complete the level. This is way harder than it looks!

If you happen to complete, please take a screenshot and share it with us on Twitter! (twitter handle below)

Gameplay Mechanics & Systems

S.U.B.E.U.D. - Gameplay Mechanics & SystemsGAMER24H.COM
📸 Official HD Capture: S.U.B.E.U.D. - Gameplay Mechanics & Systems

This was made in 48 hours for the #teamupjam on April 3rd - April 5th.

CREDITS:

Release & Industry Impact

S.U.B.E.U.D. - Release & Industry ImpactGAMER24H.COM
📸 Official HD Capture: S.U.B.E.U.D. - Release & Industry Impact

Brady Wright - Programmer

Scott Sharpe - Game Design

Mack Savala - Game Design

Russell Rhoades - Sound