AnsiUp DX Official Cover

AnsiUp DX

🏒 Edwin DeNicholas πŸ“… 04 Apr 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Created for #ansijam and #shmupjam.

This is an early 90’s style shmup (stg) featuring ANSI art graphics made in PabloDraw. It takes much inspiration from Raiden and Raiden II.

Gameplay Mechanics & Systems

AnsiUp DX - In-Game Capture
πŸ“Έ AnsiUp DX - In-Game Capture

Features:

Drop in drop out local multiplayer.Selectable controls per player, you can even control both ships with one controller!Pseudo-turn based Dogmatic mode.Endless score attack!Notes:

Release & Industry Impact

AnsiUp DX - In-Game Capture
πŸ“Έ AnsiUp DX - In-Game Capture

You can mute audio by pressing 0, or adjust volume with – and = keys.The game currently runs at a fixed height of 960 pixels for optimal display of the ascii characters. I may add a half size resolution later.This game is in a playable state but will still be in further development. Follow on my blog and on twitter @edenicholas0.4 Changes:

Music0.3 Changes:

Collect medals for extra score. Collect each one to build higher score bonus.Better variety in enemy attack formations.Defeating the boss at the end of the wave increases difficulty slightly.