About this game
Game Overview & History
feedback to @bupping (very much appreciated)
arrows to move
Gameplay Mechanics & Systems
space to jump
*this a test level for the control scheme / physics tweaking for this character. All the art, animations, stylizing may change, but I’d like to get the controls solid and comfortable before moving on.
Release & Industry Impact
3/20/15 notes:
-streamlined control code and adjusted wall cling detection
-added short delay to wall jumps to make it more natural
3/18/15 notes:
-added animations for lights on/off
-added light bloom and motion blur effects
-tightened up response time of control input and optimized physics calculations to reduce lag.
3/13/15 notes:
-changed box colliders for edge colliders in tiles to prevent seam collisions.
-replaced foot colliders with a single polygon to prevent catching on corners.
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