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WEEK9: HYPER HORSE RACING

PLATFORM

PC
"
✒️

Gamer24h Editor's Take

Put under the Gamer24h team's microscope, WEEK9: HYPER HORSE RACING raises the bar considerably with both its storytelling and technical polish. Developer HK UdP has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.

All things considered i’m really happy with how this one turned out – I think it might be the most fun prototype yet! I had a really short week due to trips to the airport and an IGDA meet up so I wanted to do something really quick and simple.

The original idea was a gambling game. Horses were spawned and followed a fixed path at a random speed. I got that in and working fine, but before implementing the betting mechanic I had a bit of a break through when I started thinking about how RDR handles horse riding.

Gameplay Screenshot

I decided to use the control from my mothership game (which I think felt quite nice) and apply it to the horses. The main idea is that it would be like Micro Machines but using the horse stamina mechanic.

Once I had that in, I created a second player and a stamina recharge similar to F-Zero. The last few weeks I haven’t had any proper win states or screen transitions so i’m quite glad i managed to put a win screen in (even if it is pretty ghetto).

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