WEEK9: HYPER HORSE RACING Official Cover

WEEK9: HYPER HORSE RACING

🏢 HK UdP 📅 08 Mar 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

All things considered i’m really happy with how this one turned out – I think it might be the most fun prototype yet! I had a really short week due to trips to the airport and an IGDA meet up so I wanted to do something really quick and simple.

The original idea was a gambling game. Horses were spawned and followed a fixed path at a random speed. I got that in and working fine, but before implementing the betting mechanic I had a bit of a break through when I started thinking about how RDR handles horse riding.

Gameplay Mechanics & Systems

I decided to use the control from my mothership game (which I think felt quite nice) and apply it to the horses. The main idea is that it would be like Micro Machines but using the horse stamina mechanic.

Once I had that in, I created a second player and a stamina recharge similar to F-Zero. The last few weeks I haven’t had any proper win states or screen transitions so i’m quite glad i managed to put a win screen in (even if it is pretty ghetto).