Supermassive Games, the British studio best known for narrative-driven titles such as Directive 8020 and the original Until Dawn, has confirmed that more than 70 employees have left the company this week as its redundancy consultation process reaches a conclusion. The departures mark the latest chapter in a series of workforce reductions at the studio, which had warned earlier this year that significant job cuts were imminent.
The layoffs follow an announcement made in August, when Supermassive Games revealed it was entering a formal redundancy consultation phase. In an official statement posted to social media at the time, the developer framed the move as essential for the long-term survival of the studio, writing: “We have made the difficult decision to begin a redundancy consultation process, which we anticipate will result in the loss of up to 75 of our colleagues. This is a necessary step to ensure the sustainability of our company.”
A Departure Announced on LinkedIn
The scale of the cuts has now become clear through the public departure of Frank Tindle, the studio’s former IT and facilities director. Tindle announced his exit on LinkedIn this week, sharing a fond farewell with colleagues who held similar roles before him and drawing attention to the sheer number of people being let go.
“More than 70 brilliant people are leaving Supermassive: developers, artists, producers, QA, operations and more. Any studio would be lucky to have them. If you’re hiring, DM me and I’ll make the introduction.”
Frank Tindle, former IT and Facilities Director at Supermassive Games
Tindle’s message underscores the breadth of the impact, with roles across development, art, production, quality assurance, and operations all affected. The phrasing suggests that many departing staff are now actively seeking new positions, a common sight in the wake of industry-wide restructuring.
A Pattern of Reductions
This is not the first time Supermassive Games has weathered significant job cuts in recent memory. Back in July 2025, the studio announced that up to 36 employees would be laid off, claiming the reductions were necessary to “adapt our team structure to better align with recent industry changes.” Those cuts had a tangible effect on the studio’s output, contributing to the delay of Directive 8020.

The game eventually released this May after navigating those turbulent times. As That game proved divisive, critics and fans were torn between praising its stellar cast of characters and criticizing what many perceived as grating stealth gameplay mechanics. Still, Supermassive Games has continued to deliver unique narrative titles for a dedicated audience of passionate fans.
The studio’s history with layoffs raises questions about the sustainability of its current project pipeline and whether further reductions may lie ahead. The gaming industry has seen widespread restructuring over recent years, with numerous studios grappling with rising development costs and shifting player expectations as it navigates an increasingly competitive market.
Looking Ahead
As Supermassive Games moves forward from this difficult period, attention will turn to how the studio rebuilds its team and what projects lie ahead. The company has yet to provide a detailed timeline for upcoming titles or explain how remaining staff will be reassigned across ongoing development efforts.
The immediate focus appears to be on supporting those who have been affected. With Tindle publicly offering to connect departing colleagues with potential employers, the message from within suggests a community of former staff looking out for one another during an uncertain time. Here’s hoping the hard times are over for Supermassive Games and that everyone impacted by these recent layoffs lands on their feet.

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