Ghost of Yotei: Complete DLC Delivers Worthy Echoes of Sekigahara and Most Wanted Additions
Sucker Punch's paid post-launch content for the PS5 exclusive Ghost of Yotei arrives as two distinct, worthwhile additions that distill what made the base...
Sucker Punch’s paid post-launch content for the PS5 exclusive Ghost of Yotei arrives as two distinct, worthwhile additions that distill what made the base game compelling. The newly minted Ghost of Yotei: Complete Edition bundles together Echoes of Sekigahara, a narrative questline exploring protagonist Atsu’s past romance, and Most Wanted, a grueling run-based combat mode featuring Sakai from Ghost of Tsushima as a playable character. Both expansions are available now through the PlayStation Store for $15 to existing owners of the base game.
The two offerings cater to different player preferences while sharing the series’ signature lethal ronin combat and breathtaking landscapes. Echoes of Sekigahara requires players to progress roughly 10 hours into the original story, having defeated a handful of the Yotei Six villains, in order to initiate the “Nagato, the Handsome” bounty. Most Wanted is accessible immediately from the main menu without any prerequisites.
Burning Old Flames
Echoes of Sekigahara introduces Nagato, an old flame known across the land of Ezo as “The Handsome,” and explores a more intimate side of Atsu. After accepting the bounty bearing his name, players gain access to Ashoro Foothills, an all-new region featuring its own questline and open-world activities condensed into seven-to-eight hours of content.
The narrative centers on cutting off resources to Lord Saito’s army while dismantling a faction called The Vipers and multiple contenders vying to replace The Snake. As Atsu unravels Nagato’s motives, playable flashbacks reveal their shared history as high-ranking comrades during the Battle of Sekigahara, exploring a budding romance complicated by the demands of war.
Nagato accompanies Atsu through most main missions, providing tactical support by targeting separate enemies when players aim their bow for double kills. The primary addition to Atsu’s arsenal consists of disposable Massive Weapons dropped by heavier foes or found on weapon racks in combat arenas, offering a satisfying departure from the standard rock-paper-scissors weapon system.
Ronin Gone Rogue
The Most Wanted mode strips away stealth and exploration for pure combat challenge. Players face six bounties centered around the Yotei Six villains, surviving multiple rounds of enemy waves and minibosses before attempting to eliminate each target in a single run with progressive difficulty.
Four playable hunters—Atsu, Oyuki, Nagato, or Jin Sakai—function as distinct combat classes with unique weapon loadouts. While all receive a katana, Atsu begins with dual katanas and a quickfire pistol while Oyuki wields a kusarigama and musket. The familiar rock-paper-scissors weapon dynamic persists, forcing players to adapt creatively against enemies lacking direct counters.
After completing several rounds, players select one perk from three random options that can range from minor conveniences to powerful build-enhancing advantages. These boons include inflicting poison or fear on enemies and automatically deploying smoke bombs after headshots, creating memorable moments where strategy and execution converge.
The way they’re remixed and formatted as run-based challenges for do-or-die situations is enough to create a new kind of tension and let the combat system itself sing again.
Sucker Punch Reviewer
Jin Sakai returns with mechanics preserved from Ghost of Tsushima, including his distinct stances suited against specific enemy weapon types. His nimble movement between forms, single-katana techniques, and signature sticky bombs offer a refreshing departure that nods to the earlier series entry.
Looking Ahead
The expansions draw bounties from existing points of interest throughout the open world while recycling campaign bosses, meaning players won’t encounter entirely new content. However, the run-based format transforms familiar encounters into tense do-or-die situations that emphasize Sucker Punch’s foundational combat design.
Critics noted certain technical limitations during intense encounters, particularly a targeting system relying on magnetization to nearby enemies rather than deliberate lock-on mechanics. This occasionally pulls players toward unintended targets during critical moments, though such instances remain infrequent enough not to overshadow the overall experience.
The one-two punch of these additions serves as a reminder of how fundamentally strong Sucker Punch’s ronin fantasy has proven throughout its run. For players seeking an excuse to return to Ghost of Yotei or newcomers drawn by the promise of refined combat challenges, both expansions deliver worthwhile content that honors what made the original game resonate.
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