The move is more than a novelty; it fundamentally changes how players experience the action. With speed control at their fingertips, creators can now dictate exactly how violence unfolds on screen. A player shared their setup in the #wolverineps5 community, mapping the Game speed option to 30% on the left D-pad and declaring the result nothing short of cinematic.
“I button mapped the Game speed to 30% on left D Pad and DAWG…..THIS SHIT A MOVIE!!! 😭👏🏾🔥” pic.twitter.com/dZgkOhE7dX
The effect is unmistakable. Slowing the game to a crawl lets players watch a splash of blood slowly wash across the screen, or observe Wolverine methodically drill his claws into an enemy before ramping the speed back up for the follow-up strikes. The approach has drawn comparisons to Zack Snyder, whose signature slow-motion action sequences are famous for indulging in stylized violence and dramatic framing.
A Feature Fans Already Expect
The option is not new territory for Insomniac’s roster of superhero titles. Marvel’s Spider-Man 2 shipped with the same speed-control capability, allowing fans to capture beautiful web-swinging gameplay where time briefly slows to highlight a graceful animation or a gorgeous shot. That precedent has clearly carried over into Wolverine, giving creators full control over their footage for unique and shareable moments.
The flexibility extends beyond slow motion as well. Because the setting can be mapped to any controller button, players decide whether they want normal speed, a slower tempo, or whatever secondary pace suits their playstyle. It is an accessibility-forward design choice that also happens to serve content creators looking for striking visuals.
A Mixed Reception at Launch
The feature arrives alongside a game that has drawn mixed reactions from critics and players alike. IGN gave Marvel’s Wolverine a 6/10 in its review, noting that the title possesses strong bones but lacks enough variety to sustain itself over time.
“Marvel’s Wolverine’s slick and satisfying combat wears thin well before its conclusion, so much so that even its strong character work can’t quite save it from being anything more than okay,” the outlet wrote in its assessment.
Looking Ahead
The studio has signaled that it is listening to feedback from players, with Insomniac Games noting its commitment to refining the experience and making improvements after launch. That ongoing support may well extend to this very feature as the community discovers new ways to exploit speed control for cinematic effect.
Meanwhile, Wolverine actor Liam McIntyre has managed to shrug off some of the harsh comments thrown at the game, stating that he’s experienced backlash before and remains proud of the title the team built. As players continue experimenting with the game’s creative tools, one thing is clear: even in a flawed launch window, Marvel’s Wolverine gives its audience something genuinely fun to play with.
Cade Onder is a freelancer for IGN’s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
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