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Blood of Dawnwalker’s first patch offers relief from buggy tutorials and tight-lipped NPCs, but Rebel Wolves are still working on

bekir September 4, 2026 2 min read 38 views
Blood of Dawnwalker’s first patch offers relief from buggy tutorials and tight-lipped NPCs, but Rebel Wolves are still working on

[Rebel Wolves tackles initial issues in their vampire RPG, but optimization work continues.]

The bloodthirsty world of Blood of Dawnwalker has received its first post-launch patch, and while it doesn’t completely eradicate the problems plaguing the game, it does address some key annoyances. Rebel Wolves are actively working to improve the experience for players, focusing on quest progression, controller behavior, and those pesky performance hiccups we reported earlier.

Patch Highlights: Farewell, Tutorial Frustrations!

One of the most welcome changes is a fix for those frustrating tutorial sections. No more Lunka getting hopelessly lost while trying to guide you through the basics! The patch also addresses issues with controller behavior on PC, making it easier to navigate the game’s world and engage in combat. For those who encountered roadblocks in certain quests due to NPC interactions, Rebel Wolves has implemented a fix that should allow players to progress without having to meticulously avoid killing every single character in a given area.

A Blacksmith’s New Recipe and PC Tweaks

The patch also introduces a new recipe for the Uriashi blacksmith, who previously appeared to be part of a more obscure questline. While the details are being kept under wraps (to avoid spoilers!), it seems this update adds another layer of depth to his storyline. For PC players, the update includes “adjustments to controller dead zone and input issues while sprinting,” aiming to provide a smoother and more responsive control experience.

Optimization Efforts Continue

While this patch addresses several key issues, Rebel Wolves acknowledges that work remains to be done on optimization. The team is actively investigating reports of stuttering, PlayStation button-mapping problems, and shader compilation issues. Players can expect further updates in the coming weeks as these performance concerns are addressed.

A Promising RPG with a Few Rough Edges

Despite the ongoing optimization efforts, Blood of Dawnwalker appears to be a very promising RPG, offering a compelling narrative and engaging gameplay. The community is already hard at work creating mods, including one that adjusts the main quest timer for players looking to alleviate some of the pressure. And while the capped frame rate in cutscenes might irk some, it’s a reminder that even in modern gaming, there’s always room for improvement.

Kaynak: Rock Paper Shotgun ↗
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