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Xbox CEO Asha Sharma Assigns Activision to Develop Next Halo as Halo Studios Is Gutted

September 24, 2026 · Gamer24H Editorial Team

In a move that signals a dramatic shift for one of gaming’s most iconic franchises, Xbox CEO Asha Sharma has assigned Activision to develop the next entry in the Halo series, while the studio that has long stewarded the franchise — Halo Studios, formerly 343 Industries — is being gutted. The decision comes as Halo enters its 16th year without a mainline release, with the last campaign-driven installment, Halo Infinite, landing in 2021. Microsoft’s leadership appears to have concluded that the franchise’s declining cadence and creative struggles cannot be resolved from within, and that the company’s shooter-focused powerhouse is better positioned to deliver the volume and quality Halo has failed to provide over the past decade and a half.

For context, Halo was once the flagship first-person shooter of the Xbox platform, and its golden era under Bungie produced five acclaimed games across roughly a decade. That studio’s successor, 343 Industries, was purpose-built to carry the mantle but has struggled to replicate the magic. Across 15 years, the studio found it nearly impossible to hit a regular release cadence — a six-year gap separated Halo 5: Guardians from Halo Infinite, and another six years will pass before the next mainline entry. The result, critics argue, is a series that has faded from the public eye in the way it once dominated during the original Xbox and Xbox 360 eras.

An Unrelenting Machine Takes the Reins

The rationale behind handing Halo to Activision is rooted in the publisher’s track record as a high-output development factory. Activision operates as a colossal machine of rotating studios, assembling high-budget shooters year in and year out. For a company that wants to ship Halo games — and, by some accounts, lots of them — Microsoft’s own analysis suggests there is no better internal division to rectify the franchise’s stagnation. The assignment reflects a broader strategic realignment within Team Green, one in which Call of Duty has effectively become Xbox’s Call of Duty, and Halo is being handed to the studio that already owns that crown jewel.

If Sharma wants to ship Halo games — lots of Halo games — there’s no better Microsoft division to rectify that issue.

IGN

Beyond release cadence, the franchise has faced a deeper creative crisis. Since Bungie departed, there has been no must-play Halo, and the days of 90-plus Metacritic scores feel like a distant memory. Halo Studios’ projects have not been outright disasters, but each suggests a studio struggling to stay true to a formula it never invented. The studio followed the Bungie playbook to the letter — honoring the series’ traditions established in 2001 while attempting to push it forward — yet none of its games ever captured the original magic. Halo 4 was widely regarded as the best work of the studio and a genuine continuation of Bungie’s legacy, but it remained confined by fan expectation. Halo 5 attempted to break free of those constraints and instead produced what many consider the worst campaign in the series’ history. Halo Infinite was positioned as the course corrector but delivered a collection of modern trends — an open-world campaign, a battle pass, and daily-quest-driven multiplayer — wrapped in the iconography of a “return to roots.”

The Fractured Trilogy and the Search for Identity

Together, the studio’s efforts form what critics describe as a fractured trilogy: united by their attempts to continue the past, but divided by a lack of shared direction. The problem is compounded when contrasted against Halo’s Xbox stablemate, Gears of War. The Coalition’s continuation of Epic Games’ macho shooter has also fallen short of the original trilogy’s high bar, yet the duology of Gears 4 and 5 established a coherent identity of its own — an identity that appears set to continue in the upcoming E-Day. Halo’s 15-year quest to stay true to Bungie has become something of an albatross: a lack of a truly fresh perspective dulls its edge in the modern era, while its struggle to balance the old with the new frustrates long-time fans who simply want to play more Halo.

Now that quest is officially over. Halo Studios has been gutted, its sole reason for existing handed over to the masters of Call of Duty. But as the franchise enters this new chapter, the fundamental question remains unanswered: what is post-Bungie Halo? That question still needs an answer, and the pressure to deliver is mounting.

A Reboot Rumour and the Weight of Expectation

A vague, unsubstantiated rumour has circulated suggesting that Activision plans to fully reboot Halo, and fans are predictably divided by the notion. The idea of laying Master Chief to rest has drawn mixed reactions from the community, with some embracing the possibility of a fresh narrative perspective and others mourning the end of an era. For many, the more important consideration is preserving the fundamental gameplay blueprint — the slower pace, the small-but-specialized arsenal, the arena approach to multiplayer, the “wide linear” campaign design, and the exceptional enemy AI that makes every engagement unpredictable.

That philosophy mirrors what id Software achieved with its 2016 Doom reboot, which followed the core recipe of the 1996 original while feeling cutting-edge in every component. It is hard to imagine a studio better suited to handling Halo, given that it is Xbox-owned. But the task has now been given to Activision, and whether it can — or even wants to — replicate id’s success with Doom remains to be seen. Given the company’s history, it is understandable that fans may already approach the project with a negative outlook. There is a real risk that Halo could be transformed into Xbox’s Call of Duty in the worst sense: overstuffed menus and a relentless army of pop-ups demanding purchases. Halo Infinite already showed signs of heading in that direction, and a new era could take the plunge completely.

Looking Ahead

The path forward for Halo hinges on whether Activision can recognize the franchise’s distinguishing qualities and adapt them for a modern player base. The consensus view among observers is that the way to succeed is not to replicate the Halo of the past, but to recreate the conditions of its creation — granting the team given stewardship of the series the time and freedom to establish something as special as the original Combat Evolved was 25 years ago. The reality, however, is that Xbox cannot afford to take that approach. It needs a new Halo immediately, and it also needs a compelling reason for players to buy its next-generation console. Somewhere in that pressure cooker of a situation, the game that Halo’s legacy deserves may yet find a way to grow.

Whether this new arrangement revives the franchise or merely accelerates its decline remains to be seen. One thing is certain: the era of Halo Studios is over, and the future of Master Chief now depends on a studio that has never quite known how to make a Halo game.

Perhaps there’s a future where Halo is once again the go-to multiplayer game for Xbox owners.

Related Article: Call of Duty: Warzone Adds Long-Requested Skin Toggle to Hide Silly Crossover Skins →
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