Home Games StaudSoft’s Synthetic World Beta

StaudSoft’s Synthetic World Beta

PLATFORM

Linux macOS PC

GENRE

Indie
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Gamer24h Editor's Take

StaudSoft’s Synthetic World Beta caught our attention with its unique design and has shaped up to be a must-play masterpiece candidate thanks to the depth of its experience. The visionary approach of developer StaudSoft, combined with the expertise of publisher StaudSoft, has resulted in an exceptionally refined product. Its innovative take on the Indie genre offers a breath of fresh air for fans of the category. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.

This is a work in progress title! Do not buy this game if you do not want to fund us!
This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.

What is already implemented:

Gameplay Screenshot
  • A C++ based game engine (we created our own engine)
  • Beta Multiplayer
  • Motion captured animations
  • Infinite Landscape
  • Create your own landscape via a heightmap and vegetation density map
  • A lot of different block types (see wiki)
  • Pregenerated landscape: You can start playing the game in seconds!
  • Special shapes: Cylinder, Ramp, Arch, …
  • Torches, lamps, camp fires (with dynamic shadows)
  • Chests
  • Doors
  • Boat
  • Water simulation
  • Electric wires (LEDs, buttons, …)
  • Growing of plants and trees
  • A bed
  • Weapons (stick, sword, pistole, machine gun, grenade launcher, shotgun, sniper rifle)
  • A lot of different monsters: bears, zombies, wolves, sheeps, red deer, spiders, monkeys
  • Dungeons: natural and man made.
  • Grids
  • Paintings
  • Signs
  • Different types of landscapes
  • Caves
  • Ruins
  • Fire simulation
  • Heat simulation
  • Crafting via recipes
  • Voxel renderer
  • Deferred Rendering System
  • HDR Renderer
  • High End Animation System
  • Bullet Physic Engine
  • In-Game Entity Editor
  • Day and night cycle
  • Sky rendering system (physically correct)
  • Master of materials (some blocks have submaterials)
  • And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.

What we are planning:

  • Better “far landscape” and faster update (we want to be abled to drive with a car in the game)
  • Cars and other vehicles
  • Automatic generated buildings and better ruins
  • Train / Minecart
  • Automatic generated cities and NPCs which live in a dynamic world
  • Automatic generated quests
  • Special multiplayer editor with which you can create maps!
  • Multiplayer modes: Capture the Flag, Conquest, Team Deathmatch
  • Better dungeons with monsters, chests and furniture

If you unsure just check out the demo!

Tags

System Requirements

Minimum Requirements

Minimum:
OS: Windows XP 32Bit , Windows Vista, Windows 7, Windows 8 (32Bit or 64Bit)
Processor: 2 Ghz (Dual-Core)
Memory: 2048 MB RAM
Graphics: OpenGL® 1.4 Compatible Graphics Card
DirectX: Version 9.0c
Storage: 4096 MB available space
Sound Card: OpenAL Compatible Sound Card
Additional Notes: If you are unsure if your pc meets the requirement checkout the demo.

Recommended Requirements

Recommended:
OS: Windows Vista, Windows 7, Windows 8 (64Bit)
Processor: Intel Core i5-2430M 2.4 Ghz
Memory: 4096 MB RAM
Graphics: OpenGL® 2.0 Compatible Graphics Card
DirectX: Version 9.0c
Storage: 8192 MB available space
Sound Card: OpenAL Compatible Sound Card
Additional Notes: If you are unsure if your pc meets the requirement checkout the demo.

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