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	<title>Gamer24H | Zack Mitchell | Activity</title>
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				<title>Zack Mitchell replied to the topic Direct Drive Wheelbases &#038; Force Feedback Tuning in the forum Sim Racing &#038; Driving Mechanics</title>
				<link>https://gamer24h.com/forum/topic/direct-memory-access-dma-pci-e-hardware-cheats-and-iommu-defense-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Wed, 21 Oct 2026 20:30:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>The first thing I&#8217;d verify before blaming the IOMMU itself is whether it&#8217;s actually wired up in your boot path, because that&#8217;s where the vast majority of &#8220;DMA still works&#8221; reports fall apart. On AMD systems, Secure Memo&hellip;</p>
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				<title>Zack Mitchell started the topic Animation State Machines and Root Motion vs Server Kinematic Sync: Edge Cases, Failure Modes, and Root-Cause Debugging in the forum The Humans</title>
				<link>https://gamer24h.com/forum/topic/animation-state-machines-and-root-motion-vs-server-kinematic-sync-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Wed, 21 Oct 2026 14:54:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>We&#8217;re seeing desync between client root motion and server kinematic movement during transition states, and I want to know how others are handling the failure modes. Specifically, when an inertial blend tree fires mid-stride and the server re-i&hellip;</p>
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