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	<title>Gamer24H | Nolan Torres | Activity</title>
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				<title>Nolan Torres started the topic Mesh Shaders and Primitive Shaders: Replacing Fixed-Function Vertex Pipelines: Edge Cases, Failure Modes, and Root-Cause Debugging in the forum</title>
				<link>https://gamer24h.com/forum/topic/mesh-shaders-and-primitive-shaders-replacing-fixed-function-vertex-pipelines-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Thu, 22 Oct 2026 01:10:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>Been poking at mesh shader pipelines for a while now and I&#8217;m hitting some rough edges I can&#8217;t quite pin down. When you&#8217;re pushing geometry amplification factors above 4096 in a mesh task, how are you handling the case where the out&hellip;</p>
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				<title>Nolan Torres started the topic My game&#039;s physics speeds up and slows down with my FPS - how do I decouple the simulation from the render loop? in the forum</title>
				<link>https://gamer24h.com/forum/topic/my-games-physics-speeds-up-and-slows-down-with-my-fps-how-do-i-decouple-the-simulation-from-the-render-loop/</link>
				<pubDate>Tue, 20 Oct 2026 03:11:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been building a small competitive FPS prototype and I hit a wall that&#8217;s wrecking the gameplay feel. Right now everything &#8211; movement, collision, and weapon hit detection &#8211; runs off my main frame loop, so when my FPS drops&hellip;</p>
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				<title>Nolan Torres started the topic Order-Independent Transparency (OIT): Multi-Layer Alpha Blending, Per-Pixel Linked Lists, and Moment OIT in the forum Marvel Rivals - Strategies, Combos &#038; Tier Lists</title>
				<link>https://gamer24h.com/forum/topic/order-independent-transparency-oit-multi-layer-alpha-blending-per-pixel-linked-lists-and-moment-oit/</link>
				<pubDate>Thu, 01 Oct 2026 05:51:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can someone break down the implementation details of Order-Independent Transparency (OIT): Multi-Layer Alpha Blending, Per-Pixel Linked Lists, and Moment OIT?<br />
  &#x1f3ae; Battlestation &amp; Rig: i7-14700K | RTX 4070 Ti Super | 32GB DDR5 6400 CL32 | Lian L&hellip;</p>
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