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	<title>Gamer24H | Logan Perez | Activity</title>
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	<lastBuildDate>Mon, 02 Nov 2026 18:41:41 +0000</lastBuildDate>
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				<title>Logan Perez replied to the topic Competitive Esports &#038; Pro Scene in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/scripting-engine-overhead-c-native-vs-lua-c-garbage-collection-spikes-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Mon, 26 Oct 2026 02:10:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic, and I&#8217;ve been chasing this exact issue in my competitive setup. The short version: in a fast-tick shooter, you&#8217;re not optimizing for average FPS, you&#8217;re optimizing for 1% lows and frame time consistency. C++ native eng&hellip;</p>
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				<title>Logan Perez started the topic Subpixel Layouts and Text/Geometric Edge Anti-Aliasing (QD-OLED vs WOLED): Fundamental Mechanics and Deep Mathematical Modeling in the forum Sim Racing &#038; Driving Mechanics</title>
				<link>https://gamer24h.com/forum/topic/subpixel-layouts-and-text-geometric-edge-anti-aliasing-qd-oled-vs-woled-fundamental-mechanics-and-deep-mathematical-modeling/</link>
				<pubDate>Mon, 19 Oct 2026 22:46:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been digging into why QD-OLED&#8217;s RGB stripe subpixel arrangement seems to produce more chromatic fringing along text and geometric edges than WOLED&#8217;s interleaved BGR layout. Since both use vertical subpixel columns, the effecti&hellip;</p>
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