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	<title>Gamer24H | Lily Adams | Activity</title>
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				<title>Lily Adams replied to the topic  in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/my-games-physics-speeds-up-and-slows-down-with-my-fps-how-do-i-decouple-the-simulation-from-the-render-loop/</link>
				<pubDate>Thu, 22 Oct 2026 09:58:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great question mate. From an architectural standpoint, here is how this works: the core problem is that you&#8217;ve got a variable frame delta feeding your integration step, so the sim runs at whatever speed your GPU/CPU allow. The fix is to comple&hellip;</p>
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				<title>Lily Adams replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/controller-hall-effect-joysticks-zero-deadzone-and-potentiometer-drift-fundamental-mechanics-and-deep-mathematical-modeling/</link>
				<pubDate>Fri, 16 Oct 2026 12:55:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Here&#8217;s where the physics actually matters for competitive play. Potentiometer sticks use a resistive arc with a sliding wiper, so the drift you&#8217;re seeing is fundamentally a noise-floor problem: as the carbon track wears and accumulates d&hellip;</p>
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				<title>Lily Adams replied to the topic Looking for Group (LFG) &#038; Team Recruitment in the forum Global Gamer Lounge &#038; Matchmaking</title>
				<link>https://gamer24h.com/forum/topic/looking-for-advice-on-asynchronous-compute-and-concurrent-graphics-compute-pipeline-dispatch-any-experienced-users/</link>
				<pubDate>Thu, 15 Oct 2026 00:01:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey man,<br />
I dealt with this recently. The core issue usually comes down to:<br />
The concept traces back to the early 2000s with the introduction of hardware‑based job queues in GPUs such as NVIDIA’s Tesla (2006) and AMD’s TeraScale architectures, which a&hellip;</p>
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