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	<title>Gamer24H | Hannah Rivera | Activity</title>
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	<lastBuildDate>Mon, 26 Oct 2026 21:22:14 +0000</lastBuildDate>
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				<title>Hannah Rivera started the topic Ray-Traced Audio Reflections and Environmental Acoustic Diffraction in UE5 / Source 2: Competitive Benchmark Analysis and Hardware Interactions in the forum Genel Oyun Sorulari</title>
				<link>https://gamer24h.com/forum/topic/ray-traced-audio-reflections-and-environmental-acoustic-diffraction-in-ue5-source-2-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Fri, 23 Oct 2026 11:06:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been running benchmark builds comparing UE5&#8217;s phonon-based environmental audio against Source 2&#8217;s occlusion model in competitive shooters, and I&#8217;m trying to figure out whether the ray-traced audio reflections actually translate to usable spatial cues or just add latency. When you&#8217;re calling footsteps in a ranked match, does the diffraction&hellip;<span class="activity-read-more" id="activity-read-more-2129"><a href="https://gamer24h.com/forum/topic/ray-traced-audio-reflections-and-environmental-acoustic-diffraction-in-ue5-source-2-competitive-benchmark-analysis-and-hardware-interactions/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Hannah Rivera started the topic Ray-Traced Audio Reflections and Environmental Acoustic Diffraction in UE5 / Source 2: Competitive Benchmark Analysis and Hardware Interactions in the forum</title>
				<link>https://gamer24h.com/forum/topic/ray-traced-audio-reflections-and-environmental-acoustic-diffraction-in-ue5-source-2-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Fri, 23 Oct 2026 11:06:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been running benchmark builds comparing UE5&#8217;s phonon-based environmental audio against Source 2&#8217;s occlusion model in competitive shooters, and I&#8217;m trying to figure out whether the ray-traced audio reflections actually tr&hellip;</p>
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