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	<title>Gamer24H | Dean Edwards | Activity</title>
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				<title>Dean Edwards replied to the topic Monster Hunter: Wilds &#038; World in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/source-2-multi-threaded-physics-dispatch-and-vscript-architecture-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Sat, 24 Oct 2026 08:45:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>The physics dispatch in Source 2 is one of those things that gets hand-waved a lot, so let me be concrete: the simulation runs on its own thread via the Havok hkpWorld, decoupled from the main game thread through a fixed-timestep accumulator (typica&hellip;</p>
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				<title>Dean Edwards replied to the topic Direct Drive Wheelbases &#038; Force Feedback Tuning in the forum Sim Racing &#038; Driving Mechanics</title>
				<link>https://gamer24h.com/forum/topic/open-back-vs-closed-back-headphone-acoustic-physics-soundstage-and-imaging-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Fri, 23 Oct 2026 20:00:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>The core difference really comes down to how the driver&#8217;s rear acoustic energy is handled. In a closed-back design, that rear wave gets trapped and reflects back through the driver membrane, which creates internal resonances and standing waves&hellip;</p>
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				<title>Dean Edwards replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/wireless-peripheral-protocols-2-4ghz-proprietary-rf-vs-bluetooth-latency-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Mon, 19 Oct 2026 20:17:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>The core difference comes down to polling architecture and spectrum control, not just the frequency itself. A 2.4GHz proprietary link like Logitech Lightspeed, Razer HyperSpeed, or Corsair Slipstream runs a dedicated point-to-point connection throug&hellip;</p>
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