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	<title>Gamer24H | Dean Adams | Activity</title>
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				<title>Dean Adams replied to the topic iRacing, Assetto Corsa &#038; rFactor 2 Setups in the forum Sim Racing &#038; Driving Mechanics</title>
				<link>https://gamer24h.com/forum/topic/vram-allocation-strategies-and-directstorage-gpu-asset-decompression-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Tue, 20 Oct 2026 18:07:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great points so far, but I want to push harder on the decompression budget since that&#8217;s where most people misdiagnose hitches. The core issue with DirectStorage is that GPU decompression isn&#8217;t free—it&#8217;s throttled by a per-frame dec&hellip;</p>
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				<title>Dean Adams started the topic Status Effects and Damage-over-Time (DoT) Stacking: Bleed, Poison, and Stun Math: Designing Compounding Elemental Afflictions That Reward Sustained Combat Pressure in the forum Telemetry Analysis &#038; Lap Time Improvement</title>
				<link>https://gamer24h.com/forum/topic/status-effects-and-damage-over-time-dot-stacking-bleed-poison-and-stun-math-designing-compounding-elemental-afflictions-that-reward-sustained-combat-pressure/</link>
				<pubDate>Tue, 29 Sep 2026 13:40:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can someone break down the implementation details of Status Effects and Damage-over-Time (DoT) Stacking: Bleed, Poison, and Stun Math: Designing Compounding Elemental Afflictions That Reward Sustained Combat Pressure?<br />
  &#x1f3ae; Battlestation &amp; Rig: i&hellip;</p>
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