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	<title>Gamer24H | Marcus Bailey | Activity</title>
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				<title>Marcus Bailey replied to the topic iRacing, Assetto Corsa &#038; rFactor 2 Setups in the forum Sim Racing &#038; Driving Mechanics</title>
				<link>https://gamer24h.com/forum/topic/vram-allocation-strategies-and-directstorage-gpu-asset-decompression-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Thu, 22 Oct 2026 07:46:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey everyone, just circling back to say the fix worked—huge thanks! Long story short, I was chasing these random 5-10 second framedrop stalls in a DirectStorage-heavy title and it turned out my GPU was thrashing during asset decompression because of&hellip;</p>
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				<title>Marcus Bailey started the topic VRAM Allocation Strategies and DirectStorage GPU Asset Decompression: Edge Cases, Failure Modes, and Root-Cause Debugging in the forum iRacing, Assetto Corsa &#038; rFactor 2 Setups</title>
				<link>https://gamer24h.com/forum/topic/vram-allocation-strategies-and-directstorage-gpu-asset-decompression-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Fri, 16 Oct 2026 05:32:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been stress-testing VRAM allocation patterns with DirectStorage-heavy titles on my 4090 setup, and I&#8217;m hitting some genuinely weird edge cases around GPU-side GDeflate decompression that I can&#8217;t pin down. When I pin a title to&hellip;</p>
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				<title>Marcus Bailey started the topic Looking for advice on Variable Rate Shading (VRS) Tier 2 in High-Framerate Competitive Titles - any experienced users? in the forum Looking for Group (LFG) &#038; Team Recruitment</title>
				<link>https://gamer24h.com/forum/topic/looking-for-advice-on-variable-rate-shading-vrs-tier-2-in-high-framerate-competitive-titles-any-experienced-users/</link>
				<pubDate>Sun, 11 Oct 2026 00:07:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey everyone,<br />
I&#8217;ve been looking into Variable Rate Shading (VRS) Tier 2 in High-Framerate Competitive Titles recently and wanted to ask the community for real-world impressions.<br />
Variable Rate Shading Coarse Pixel Shading Foveated Rendering Sha&hellip;</p>
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