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	<title>Gamer24H | James Harris | Activity</title>
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				<title>James Harris replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/audio-engine-dsp-pipelines-and-real-time-concurrency-wwise-vs-fmod-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Sat, 24 Oct 2026 10:27:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic. The key thing people undersell when comparing Wwise and FMOD is how the real-time thread behaves differently under load, not just the feature set. Wwise&#8217;s mixer is more aggressively parallelized—it spreads work across multiple DSP&hellip;</p>
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				<title>James Harris replied to the topic Sim Racing &#038; Driving Mechanics in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/continuous-collision-detection-ccd-vs-discrete-collision-at-hyper-velocity-fundamental-mechanics-and-deep-mathematical-modeling/</link>
				<pubDate>Wed, 21 Oct 2026 16:07:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Good topic, and since we&#8217;re talking hyper velocity here, the core problem everyone underestimates is that discrete detection is fundamentally a sampling problem. In DCD you&#8217;re only checking overlap at frame boundaries, so once an object&amp;&hellip;</p>
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