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	<title>Gamer24H | Ethan Roberts | Activity</title>
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				<title>Ethan Roberts started the topic Chaos Physics Engine: Rigid Body Simulation and Deterministic Sub-Stepping: Competitive Benchmark Analysis and Hardware Interactions in the forum Competitive Esports &#038; Pro Scene</title>
				<link>https://gamer24h.com/forum/topic/chaos-physics-engine-rigid-body-simulation-and-deterministic-sub-stepping-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 15 Oct 2026 17:33:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking a new title&#8217;s physics engine and I&#8217;m hitting inconsistent frametime spikes whenever a scene goes full chaos—debris piles, destructibles, hundreds of rigid bodies colliding at once. The broadphase looks multi-&hellip;</p>
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				<title>Ethan Roberts started the topic Match Veto System: Map Ban Pick Phase vs Server Random Selection in the forum Dragon&#039;s Dogma 2 - Vocations &#038; Pawn System</title>
				<link>https://gamer24h.com/forum/topic/match-veto-system-map-ban-pick-phase-vs-server-random-selection/</link>
				<pubDate>Sat, 26 Sep 2026 17:22:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey everyone,<br />
Wanted to open up a serious discussion on Match Veto System: Map Ban Pick Phase vs Server Random Selection.<br />
From my testing and competitive experience: Teams banning their opponent&#8217;s best maps rewards deep map mastery and tactica&hellip;</p>
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