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	<title>Gamer24H | Sarah Cox | Activity</title>
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				<title>Sarah Cox started the topic Animation State Machines and Root Motion vs Server Kinematic Sync: Advanced Implementation and Real-World Architecture in the forum Motion Blur Reduction, DyAc &#038; ULMB 2</title>
				<link>https://gamer24h.com/forum/topic/animation-state-machines-and-root-motion-vs-server-kinematic-sync-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Mon, 19 Oct 2026 20:53:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m currently building a netcode pipeline for a competitive FPS and I&#8217;m hitting real friction reconciling client-side root motion with server-authoritative kinematics. When I blend motion through an inertial system, the server&#8217;s di&hellip;</p>
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				<title>Sarah Cox replied to the topic Kernel-Level Anti-Cheats (Vanguard, EAC, BattlEye) in the forum Anti-Cheat Systems &#038; Integrity</title>
				<link>https://gamer24h.com/forum/topic/non-euclidean-level-geometry-and-impossible-spaces-in-psychological-puzzle-architecture-seamlessly-connecting-larger-on-the-inside-rooms-and-looping-hallways-using-stencil-portals-2/</link>
				<pubDate>Wed, 30 Sep 2026 10:40:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>That clarifies the execution pipeline significantly. Tested the configuration and verified the behavior.<br />
  &#x1f3ae; Battlestation &amp; Rig: Ryzen 5 7600X | RTX 4070 Super Dual | 32GB DDR5 6000 CL30 | FormD T1 SFF | ASUS ROG Swift Pro PG248QP 24.1&#8243; &hellip;</p>
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