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	<title>Gamer24H | Jack Harris | Activity</title>
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				<title>Jack Harris replied to the topic Competitive Esports &#038; Pro Scene in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/ddos-mitigation-architecture-for-competitive-dedicated-servers-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Sat, 24 Oct 2026 07:08:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>The first thing most people get wrong is trying to solve L7 problems with L3 tools, so I&#8217;d structure the whole thing in layers from the top down. For competitive titles, your real exposure is almost always UDP-based (think Source/Valve engines&hellip;</p>
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				<title>Jack Harris started the topic Optical Mouse Switches vs Mechanical Debounce Delay Mechanics: Edge Cases, Failure Modes, and Root-Cause Debugging in the forum</title>
				<link>https://gamer24h.com/forum/topic/optical-mouse-switches-vs-mechanical-debounce-delay-mechanics-edge-cases-failure-modes-and-root-cause-debugging-2/</link>
				<pubDate>Sat, 24 Oct 2026 05:10:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been bench-testing debounce latency across my kit and I&#8217;m hitting a wall on the optical-vs-mechanical tradeoff. With mechanical microswitches, I get contact bounce that the firmware has to swallow with a ~4-8ms debounce window, but &hellip;</p>
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				<title>Jack Harris replied to the topic Sim Racing &#038; Driving Mechanics in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/thermal-throttling-mechanics-and-liquid-metal-vs-ptm7950-phase-change-thermal-pads-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Fri, 16 Oct 2026 10:29:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic. The key insight most people miss is that thermal throttling isn&#8217;t just about peak temp—it&#8217;s about the hot-spot delta and the thrott curve shape. On modern mobile SoCs, the hot-spot-to-average gap can be 15-20°C, so your aver&hellip;</p>
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