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	<title>Gamer24H | Alex Roberts | Activity</title>
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				<title>Alex Roberts started the topic Ray-Traced Audio Reflections and Environmental Acoustic Diffraction in UE5 / Source 2: Historical Paradigm Evolution and Next-Gen Architectural Projections in the forum Esports Hardware, Latency &#038; Audio</title>
				<link>https://gamer24h.com/forum/topic/ray-traced-audio-reflections-and-environmental-acoustic-diffraction-in-ue5-source-2-historical-paradigm-evolution-and-next-gen-architectural-projections/</link>
				<pubDate>Mon, 19 Oct 2026 08:48:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Alright, let&#8217;s dig into this. I&#8217;ve been benchmarking audio pipelines for competitive titles and I&#8217;m genuinely confused about how UE5&#8217;s new ray-traced acoustic reflections actually handle high-frequency diffraction around geom&hellip;</p>
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