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	<title>Gamer24H | Austin Peterson | Activity</title>
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	<lastBuildDate>Mon, 02 Nov 2026 18:41:41 +0000</lastBuildDate>
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				<title>Austin Peterson started the topic Sound Propagation Physics: Doppler Effect and Distance Attenuation Curves: Historical Paradigm Evolution and Next-Gen Architectural Projections in the forum Rapid Trigger &#038; Hall Effect Magnetic Keyboards</title>
				<link>https://gamer24h.com/forum/topic/sound-propagation-physics-doppler-effect-and-distance-attenuation-curves-historical-paradigm-evolution-and-next-gen-architectural-projections/</link>
				<pubDate>Tue, 20 Oct 2026 05:54:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Alright, straight to the meat: I&#8217;ve been digging into how competitive titles handle distance attenuation and I keep hitting conflicting models. Some games hardcode a pure inverse-square falloff, others use custom piecewise curves with a near-f&hellip;</p>
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