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	<title>Gamer24H | Sophie Adams | Activity</title>
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	<lastBuildDate>Mon, 02 Nov 2026 18:41:41 +0000</lastBuildDate>
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				<title>Sophie Adams started the topic Does running compute shaders at the same time as graphics actually help in Valorant or is it just a tech demo thing? in the forum Valorant Lineups &#038; Agent Strategy</title>
				<link>https://gamer24h.com/forum/topic/does-running-compute-shaders-at-the-same-time-as-graphics-actually-help-in-valorant-or-is-it-just-a-tech-demo-thing/</link>
				<pubDate>Thu, 22 Oct 2026 17:39:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey guys, I&#8217;ve been reading up on how modern engines handle async compute and I keep seeing claims that dispatching particle/compute work in a separate low-priority queue lets the GPU fill idle cycles while the graphics pipeline stalls on vert&hellip;</p>
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				<title>Sophie Adams replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/pixart-paw3395-and-paw3950-optical-sensor-architecture-and-surface-tracking-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Fri, 16 Oct 2026 01:02:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic to dig into. The core similarity between the 3395 and 3950 is that both are CMOS image-capture sensors — a light source illuminates the surface and an imager grabs rapid successive &#8220;frames,&#8221; then an on-chip DSP compares conse&hellip;</p>
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