<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gamer24H | Logan Wilson | Activity</title>
	<link>https://gamer24h.com/members/pro-logan/activity/</link>
	<atom:link href="https://gamer24h.com/members/pro-logan/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Logan Wilson.</description>
	<lastBuildDate>Sat, 24 Oct 2026 18:48:46 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">4da3a005dbe6067340c9dd1c1f964261</guid>
				<title>Logan Wilson started the topic Secure IPC (Inter-Process Communication) Between Anti-Cheat Service and Game Client: Competitive Benchmark Analysis and Hardware Interactions in the forum Anti-Cheat Systems &#038; Integrity</title>
				<link>https://gamer24h.com/forum/topic/secure-ipc-inter-process-communication-between-anti-cheat-service-and-game-client-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Tue, 20 Oct 2026 15:00:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benching IPC latency between our anti-cheat service and the game client using encrypted shared memory with named pipe authentication, and I&#8217;m hitting some real frametime inconsistencies at 1080p low-settings—essentially the CPU&hellip;</p>
]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>