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	<title>Gamer24H | James Hall | Activity</title>
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				<title>James Hall replied to the topic Minecraft - Redstone, Shaders &#038; Technical Builds in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/mesh-shaders-and-primitive-shaders-replacing-fixed-function-vertex-pipelines-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Sat, 24 Oct 2026 15:24:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>The biggest misunderstanding I keep seeing is that mesh shaders just &#8220;replace the vertex shader&#8221;—they actually dismantle the entire fixed-function geometry stage. With a task shader dispatching workgroups, you&#8217;re no longer feeding &hellip;</p>
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				<title>James Hall replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/dpc-deferred-procedure-call-latency-optimization-nvidia-driver-vs-windows-kernels-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 22 Oct 2026 14:38:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>The first thing I&#8217;d push back on in this thread is the assumption that tweaking NVIDIA drivers is where you&#8217;ll win DPC latency races—most of your real gains come from eliminating rogue kernel-mode drivers, not shader settings. Run Latenc&hellip;</p>
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