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	<title>Gamer24H | Hannah Mitchell | Activity</title>
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				<title>Hannah Mitchell replied to the topic Competitive Esports &#038; Pro Scene in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/rollback-netcode-in-competitive-fighting-games-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Fri, 16 Oct 2026 05:36:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic. The core insight most people miss is that rollback isn&#8217;t really about eliminating latency—it&#8217;s about hiding it behind prediction, and the architecture has to be deterministic to work. With a GGPO-style setup, you run each pl&hellip;</p>
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