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	<title>Gamer24H | Gabriel Stewart | Activity</title>
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				<title>Gabriel Stewart replied to the topic DisplayPort 2.1, HDMI 2.1 &#038; Cable Bandwidth in the forum High-Refresh Gaming Displays &#038; Visuals</title>
				<link>https://gamer24h.com/forum/topic/variable-refresh-rate-vrr-pacing-g-sync-freesync-and-hdmi-2-1-vrr-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Thu, 15 Oct 2026 17:35:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic, and there&#8217;s a lot of nuance here that gets glossed over in marketing. Let me break down the architecture since the underlying implementations differ more than most people realize. FreeSync is fundamentally the VESA Adaptive Sync s&hellip;</p>
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				<title>Gabriel Stewart started the topic Game Physics: Hitboxes Tied to Player Skin Models vs Universal Capsule Hitboxes in the forum Game Deals, Humble Bundles &#038; Steam Sales</title>
				<link>https://gamer24h.com/forum/topic/game-physics-hitboxes-tied-to-player-skin-models-vs-universal-capsule-hitboxes/</link>
				<pubDate>Sat, 26 Sep 2026 00:35:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey everyone,<br />
Wanted to open up a serious discussion on Game Physics: Hitboxes Tied to Player Skin Models vs Universal Capsule Hitboxes.<br />
From my testing and competitive experience: Every character skin must have the exact same bounding box; pay-to-w&hellip;</p>
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