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	<title>Gamer24H | Ethan Richardson | Activity</title>
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	<lastBuildDate>Sun, 25 Oct 2026 15:46:39 +0000</lastBuildDate>
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				<title>Ethan Richardson started the topic Custom Windows ISO Stripping and Background Service Elimination for Latency: Edge Cases, Failure Modes, and Root-Cause Debugging in the forum System Latency, Reflex &#038; Windows Tweaking</title>
				<link>https://gamer24h.com/forum/topic/custom-windows-iso-stripping-and-background-service-elimination-for-latency-edge-cases-failure-modes-and-root-cause-debugging-2/</link>
				<pubDate>Sun, 25 Oct 2026 13:24:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been running a stripped Windows 11 LTSC build with a custom ISO for the last few months, disabling Telemetry, Windows Update services, and Superfetch, but I&#8217;m hitting inconsistent results in-game. My core question: how are you all h&hellip;</p>
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				<title>Ethan Richardson started the topic Ray-Traced Audio Reflections and Environmental Acoustic Diffraction in UE5 / Source 2: Advanced Implementation and Real-World Architecture in the forum</title>
				<link>https://gamer24h.com/forum/topic/ray-traced-audio-reflections-and-environmental-acoustic-diffraction-in-ue5-source-2-advanced-implementation-and-real-world-architecture-2/</link>
				<pubDate>Fri, 23 Oct 2026 07:16:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m currently prototyping a dynamic audio propagation system in UE5 and hitting some real walls with the higher-frequency behavior. When I enable the convolution-based reverb feeds for enclosed spaces, the early reflections feel correct, but t&hellip;</p>
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